I am working on my very first sci-fi FPS, but thought about implimenting some realistic graphics to the game as well-like EA DICE's Frostbite 3 Engine.

I am working on my very first, sci-fi FPS, but thought about implementing some realistic graphics to the game as well like EA DICE’s Frostbite 3 Engine. Any suggestions and tips on how to do this? Very grateful for any helpful response :slight_smile:

After you’ve learned level design and all that, there are a few things to look out for.

Obvious:

make sure you have great assets, and high quality textures are of the utmost importance

Less obvious:

  • make sure your materials aren’t too shiny or too reflective. very few things in the real world are shiny or reflective

  • don’t make your levels too bright. in the real world usually there are only a few lights at any given time.

  • bump up gravity a bit or make sure your object are approximately the correct weight. videogames tend to have floaty physics.

  • quality, not quantity. you only need a few gun assets, a few bush assets, etc.

  • normal maps. good ones. on just about everything.

  • level of detail is your friend. it takes a little effort to use it, but it’s very much worth it.

Your question is vague and your skill level isn’t specified, so it’s hard to make a detailed answer, but hopefully a couple things there help!