Any help with blending the gap between materials on seperate UVs?
I was wondering if anyone could help me with smoothing the gap between two materials on a subdivided yet still connected plane, the UV's are overlapping however that isn't an issue to my knowledge. Is there anything I could do to make the transition from the pathway to grass a lot smoother, especially on corners?
Also, bonus question does anyone know of a way to overlap another texture on top of the existing material with a lower opacity (around 40%) and an alpha attached?
Very new to UE4, obviously, so ANY help is great :)
asked Jan 24 '17 at 09:37 PM in Using UE4
Follow this question
Once you sign in you will be able to subscribe for any updates here