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Any help with blending the gap between materials on seperate UVs?

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I was wondering if anyone could help me with smoothing the gap between two materials on a subdivided yet still connected plane, the UV's are overlapping however that isn't an issue to my knowledge. Is there anything I could do to make the transition from the pathway to grass a lot smoother, especially on corners?

Also, bonus question does anyone know of a way to overlap another texture on top of the existing material with a lower opacity (around 40%) and an alpha attached?

Very new to UE4, obviously, so ANY help is great :)

Product Version: UE 4.14
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asked Jan 24 '17 at 09:37 PM in Using UE4

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