Hello,
I have recently bought Old Village assets from Marketplace which has some very nice looking modular buildings. However when I started using them in my project I discovered that said asset has problem dealing with ‘BP_LightStudio’ lighting from started content.
Problem is some shadow artifacts which appears when I get closer to the wall. After emailing the author about it He said that the ParallaxOcclusionMapping has problem with dynamic lights and all lights should be static/baked. He also said it can be partially mended with newly added “Contact Shadows” but there are nowhere to be found inside ‘BP_LightStudio’
I have tried:
- Removing ‘BP_LightStudio’ from scene. But the scene doesn’t look good without skybox/sun/skylight. (but this one works)
- Removing individual light sources from lightstudio and could say the culprit is the “sun” component. But removing that (replacement with static lights) doesn’t look good and is probably more taxing on HW
- Setting sun as Stationary, which helps only until I rebuild lighting
I don’t have experience with ParallaxOcclusionMapping (only know the theory) to try fix it in material.
How it should look (and looks while in distance):
Artifacts when close:
Does anyone have possible solution?
Thanks