BP_LightStudio causes shadow error in ParallaxOcclusionMapping
I have recently bought Old Village assets from Marketplace which has some very nice looking modular buildings. However when I started using them in my project I discovered that said asset has problem dealing with 'BP_LightStudio' lighting from started content.
Problem is some shadow artifacts which appears when I get closer to the wall. After emailing the author about it He said that the ParallaxOcclusionMapping has problem with dynamic lights and all lights should be static/baked. He also said it can be partially mended with newly added "Contact Shadows" but there are nowhere to be found inside 'BP_LightStudio'
I have tried:
I don't have experience with ParallaxOcclusionMapping (only know the theory) to try fix it in material.
How it should look (and looks while in distance):
Artifacts when close:
Does anyone have possible solution? Thanks
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