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Create widget for VR that updates with a timer, ammo count ect

I have created a widget that is a child to my gun in a VR game. I want it to show points, ammo count, and a countdown timer ect. (See brookhaven project so I know its doable). I followed a Blueprint tutorial for a normal PC HUD that works fine, but for some reason in the VR version none of the data updates when its attached to my actor. Am I missing something, or does anyone know of a tutorial that covers this? Can't really see if its miss firing anywhere with print string because those don't show in the VR preview window.

Thank you!

Product Version: UE 4.13
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asked Jan 25 '17 at 02:57 AM in VR

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FatMoth
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Solved I was missing the get user widget object https://docs.unrealengine.com/latest/INT/BlueprintAPI/UserInterface/GetUserWidgetObject/index.html If anyone else has this problem you need to cast the updates to your character widget with this node. I use custom events in my character to take in the information from other objects.

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answered Jan 26 '17 at 08:22 PM

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FatMoth
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