Create widget for VR that updates with a timer, ammo count ect

I have created a widget that is a child to my gun in a VR game. I want it to show points, ammo count, and a countdown timer ect. (See brookhaven project so I know its doable).
I followed a Blueprint tutorial for a normal PC HUD that works fine, but for some reason in the VR version none of the data updates when its attached to my actor. Am I missing something, or does anyone know of a tutorial that covers this? Can’t really see if its miss firing anywhere with print string because those don’t show in the VR preview window.

Thank you!

Solved I was missing the get user widget object Get User Widget Object | Unreal Engine Documentation
If anyone else has this problem you need to cast the updates to your character widget with this node. I use custom events in my character to take in the information from other objects.