Standalone game full screen goes black after minimize and restore
Not sure if this is an actual bug but it's very strange. My current project uses the Low Entry Extended Library to set the monitor full screen. I added a simple button and a c++ library function (void return and argument) based on the following article: https://answers.unrealengine.com/questions/327394/how-to-minimize-game-window-at-runtime.html and made it Blueprint-visible. I connected a Button widget to my function and it worked as expected. What didn't work as expected (in Windows 10) was when I clicked on the icon in my taskbar to re-expand it. First there was a black screen and the music track started back up. Then the mouse pointer appeared - and the screen stayed black.With some fiddling I managed to get the screen to appear but it shifted from my primary to secondary monitor and nothing on the new monitor responded to mouse clicks.
asked Jan 25 '17 at 01:03 AM in Bug Reports
After reading over the information provided. It sounds like there is an issue with the plugin itself. We do not provide support for unofficial plugins. You will need to speak to the plugins creator for further assistance. I hope that this information helps.
Make it a great day
answered Jan 31 '17 at 06:48 PM
Rudy Q ♦♦ STAFF
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