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Restart play mode in editor via C++

I press play in the editor and then a XML files is being red to update the positions of objects in the scene. But at the end of the XML file it should load a new XML file and recreate a new environment in the scene. The easiest solution right now would be to restart the game, is there a way to do that in C++ code, could I just call the BeginPlay() method or is there something else that needs to be done?

Product Version: UE 4.13
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asked Jan 25 '17 at 10:49 AM in C++ Programming

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Kristoffer Helander
27 9 11 15

avatar image Kristoffer Helander Mar 14 '17 at 09:00 AM

We did some test with calling BeginPlay() in order to restart the play mode, but it results in memory access violation?

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