Cascade > Shared Seeded module not sharing correct seed.
tested in 4.11 to 4.15
The video explains it rather well. You would expect (in this case) that if you share seeds of innitial rotation, that each seed has the same value between emitters. sadly this is not the case, and the bane of my existence at this moment :p
What you have suggested should be possible with the engine currently.
Have you tried what I did in this video? It isn't perfectly random but the player shouldn't know the difference and the two particle systems should stay together.
An alternative is to set the particle rotation using a particle param and blueprints. If I am missing something or you are still having issues let me know!
answered Jan 27 '17 at 02:12 PM
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