Steam License Check
After further investigation and discussion with the developers, we determined this likely isn't an issue. When shipping a game on Steam, it should be wrapped in Steam's DRM (or equivalent) which checks before our code even executes that the player owns the game and the executable is valid.
Let me know if you have further questions, or if you think you are experiencing a different problem, please provide a detailed list of repro steps we can follow to see it on our end. You can PM me through the forums if you'd like to share the repro steps so we can keep it private: https://forums.unrealengine.com/member.php?160394-Sean-Flint
Have a great day
answered Feb 01 '17 at 02:31 PM
Sean L ♦♦ STAFF
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