Is it possible to get a bone position in a blueprint?

Hi
I want to get a bone position inorder to send a raycast from that position.
Is it possible to get a bone translation in a regular blueprint?

i did this by placing a socket on the bone in the SkeletalMesh BP name the socket e.g. LeftHand, and then in the character BP used a GET MESH to GET SOCKET LOCATION and GET SOCKET ROTATION type in the socket name e.g. LeftHand (as it dosn’t see it automatically) then do whatever you want with it.

Hope this is what you want
Cheers

there is also GET SOCKET TRANSFORM