How to use Widget interaction in top down templete
i am having trouble findind a way to use the widget interaction in a top down templete i tried to attach it to the Cursor To World but it still dosent work can someone plz give me a way to do it plz
asked Jan 25 '17 at 06:58 PM in Blueprint Scripting
I don't quite understand what you intend to do by attaching it to the CursorToWorld. Could you be more specific?
I am going with the assumption you are using the widget in a HUD, correct? If you want to use widgets, try something like this:
Does that help?
answered Jan 25 '17 at 07:24 PM
Hello, Friend, I hope it's not too late for me to answer this Question :). For past few days I have been making a Game on top down template,In my game, I have this particular site where I can place my towers.So while playing the game I wanted the player to click on the site and then tower will drop from orbit on that location. So how I managed this is by using on clicked event on my drop site. So when I click on that site the drop comes in from the orbit. In your case, it seems that your onclicked event is not firing.Hence even on clicking nothing is happening. So consider doing this: 1.Go to your Project Settings>> Input>>Mouse Properties>>Use mouse for touch [ False] This should do the trick if not proceed.. 2.Try adding Widget Interaction component inside your player blueprint. settings
answered Sep 12 '17 at 07:16 PM
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