Packaged exe Crashes 4.14
I would like to receive a little help here.
I have a confusing issue.
Currently I am working on a project with a couple of friends.
so the issue is with the packaged exe file.
I recently built the project and packaged it for windows (32 & 64 bit) using both types (Distribution & Shipping) how ever when ever my friend runs the game, it doesn't work for them.
Here is a little more detail on the issue.
Currently I have a main menu in the game, and when you click "Start Game" it transfers the player to the map that they can then play on.
So, the issue, on my friends computer, he clicks the exe file, it opens the main menu, no problem, as soon as he clicks new game, and it begins to transfer to the game play map, the game never makes it, instead it crashes and comes up not responding, however the exe doesn't give me any crash logs (I selected to export crash logs also), it doesn't give me any information it just simply never loads the level.
So I thought primarily this may be the graphics settings, so I created a blank map, added sky sphere, sky light & a directional light to it, I added a model (A cross junctions), I then added the main character, I also created a new material with just a 3 co-ord node, for a black colour, textured both the main character and the model with this black cover (So no texture maps are used).
I exported this again and re-built/packaged the project and sent that over, again my friend loaded the exe, got to the main menu, and then finally click start game, and again it never loaded the map.
so clearly the issue is not hardware or graphic related, but I am missing something.
Please could you help I would be greatful for any support offered.
Best Regards, John.
asked Jan 25 '17 at 07:40 PM in Packaging & Deployment
I migrated the project over to a brand new project and this seemed to have resolved the issue on my friends PC.
I think the issue may have been because the project has been updated through out each version since 4.8.
I am not sure exactly, but the migration fixed the problem, so all is good.
Best Regards, John,
answered Feb 02 '17 at 01:15 AM
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