Using mixamo MESH only after removing ue4 support?

Mixamo removed support for UE4. I never used their animations but I liked using fuse to create meshes as placeholders. But now it seems their meshes won’t import to ue4 default skel. Is there an easy way to make the skeleton work with ue4 again? I tried importing the skeleton as new and retargeting it, but that didn’t seem to work.

Have you gone through and set up the advanced retargeting settings for the humanoid rig? If not try setting everything up and leave the root boot blank in the retargeting rig info. Then setup the UE4 mannequin in the t-pose and save the pose from the retargeting manager, and try to retarget the animations again.

Do you have 3ds Max? If that doesn’t work, I can provide a process to re-skin the mixamo mesh to the UE4 skeleton.

I grabbed one of their characters and did a quick retarget of one of the ASP animations and skipped the advanced settings and this is the results:

I am sure if I went back and also added the advanced settings for the fingers etc that it would work just fine with the ue4 skeleton animations.

so weird… because I tried retargeting like 10 times and i couldnt get it to work… either the anims were completely messed up or the when I went to “retarget anims” (when I didn’t do it the wrong way and wreck the project) it wouldn’t show the new skeleton or mesh… it shows it as an option but in the preview before committing the retaarget anims it was just blank. If I do it it gets all messed up.

Not sure if its because the main skeleton i have is already retargeted from the original humanoid rig. I’ll try it again… but I just could not get it to work at all in my project.

I do have 3ds yes. If the process is relatively easy to follow I might prefer this method, both because it makes importing to the original skeleton i have easier but also because I could learn something in the process.