Split screen in single player game

Is there a way to split the screen into two screens in a single player game? One screen for displaying menu / widget, the other for displaying world level

Yes. You can enable splitscreen in the project settings. For it to work properly you need to replace all your “add to viewport” nodes to “Add to player screen” If you want the UMG widget be limited to the player screen the player controller is assigned to. You tell player 2 to draw the UMG for the world map and possess player 1 for control.

http://puu.sh/tBqDO/52ba515b56.png

I suggest following this tutorial.
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Thank you for your response. But your answer only works for two player. I know that we can split screen by using “Create Player” node in Blueprint. But i want my game a single player game. Is there a way to manipulate the number of viewport, its size, and its location through Blueprint or C++ code or command line?

If you disable input of the second player, it’s pretty much as if it’s 1 player. I do not know any other solution other than overlaying part of the screen with UMG. You can probably play with FoV and camera position to achieve what you want too.

I tried using sceneCapture attached to camera. So i can display it on screen as an image. But of course it takes more memory. And i still am looking for the best solution