I'm writing an editor plugin, and I'd like it to regularly update after a set period of time.
I thought about some kind of delegate that hooks into GEditor->Tick(), couldn't work out how to do that
I thought about adding some kind of actor component and using that Tick() or timer functions, but that seems clunky, over-engineered and a waste of resources
I've tried to implement ISourceControlProvider and add empty functions for the abstract functions in the class - just to get access to its' Tick() - but I kept running into problems like finding a return value for a TSharedRef function that doesn't make me implement yet more empty functions for abstract functions
I just want some simple timer behavior in an editor plugin. Does anyone have any ideas? Thanks for your help.
Jan 26 '17 at 05:47 AM
in C++ Programming