The same obscure thing keeps crashing lighting builds
The same obscure thing (v1.58E06AB8B4CC07117C2393116B3F127BA9D5F0AE.mtrlgz) keeps crshing lighting builds.
Nothing has worked, and it fails on that GUID every time (yes, even after clearing cache, deleting cache contents, copying whole project to another internal drive, running under different Editors.)
11:40:32 PM: ... initialization successful, SwarmAgent now running 11:40:32 PM: [Interface:TryOpenConnection] Local connection established 11:40:32 PM: [Job] Accepted Job 7952B2BB-44ADF6B9-C78A4E93-3CDFE5EF 11:40:48 PM: [Interface:OpenChannel] Error: System.IO.IOException: The process cannot access the file 'C:\Git\UnrealEngine\Engine\Saved\Swarm\SwarmCache\AgentStagingArea*v1.58E06AB8B4CC07117C2393116B3F127BA9D5F0AE.mtrlgz*' because it is being used by another process. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share) at NSwarm.FSwarmInterface.OpenChannel(String ChannelName, EChannelFlags ChannelFlags)
asked Jan 26 '17 at 07:05 AM in Bug Reports
Have you been able to reproduce this is a new blank project, or are you testing the same project? This does not mean a new level or new project with the content migrated over. I mean a completely new blank blueprint or C++ project.
Just in case there are things you haven't tried yet, take a look at the guide below.
Swarm Agent Troubleshooting Guide https://wiki.unrealengine.com/Swarm_Agent_Troubleshooting
Can you provide me with your 'dxdiag' so I can take a look at your machines specs?
Make sure your firewall is disabled for Swarm Agent as this can prevent your lighting from building as well.
answered Feb 15 '17 at 05:14 PM
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