Permanent scale of SkeletalMesh within UE4
I know it's possible to permanently scale StaticMesh using LOD build settings but can something similar be done with the SkeletalMesh within UE4 itself?
Use case: my imported skeletalmesh is tiny within UE4. And yes I have tried changing the scale of my model within 3DSMax by changing coordinate system to cm but then the APEX clothing is acting all weird...and yes APEX clothing was redone using the scaled-up version of the mesh
It is not possible to scale a SkeletalMesh in UE4. As you've seen in 3DSMax, scaling the skeletal mesh affects every other system attached to it; bones, animations, clothing, etc. You can certainly make a feature request (we put those in the Everything Else section), but it is unlikely this will be implemented because of the effects on other systems.
You will need to have the model scaled in Max first before setting up your APEX clothing. You mentioned redoing the clothing after scaling up and still having issues: are these issues occurring on import or inside Max?
answered Jun 13 '14 at 03:32 PM
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