Is there a way to get an object size and compare it?

Anyone know if there’s a way to set up a blueprint to get one cube’s size and compare it with another cube’s size?

So that that function could then be recognized as true to somehow make a shape recognition library out of a series of blocks that are connected such as in an L or an H as an example of that?

So far I see there’s bools, arrays, tarrays, int, and a bounding box node so I am thinking there might be a way if I fiddle around with it enough perhaps.

Any guidance on this is appreciated.

Awesome! That’s exactly what I needed, thanks a ton! :smiley:

You can just get the scale of the cubes. If they’re components you can use Get World Scale, if they’re actors you can use the Get Actor Scale 3D node.

http://puu.sh/tBq3P/16ea33b212.png

They will output vectors which you can break and compare the floats with eachother to determine which of the 2 are bigger. This is assuming the cubes make use of the same static mesh.