WIN and MAC package works only on one machine

Hi everyone!
I’m a cg artist and i’m testing Unreal 4.14!!! AWESOME!!!
I’ve made a simple project and i packaged it on a Win and on a Mac machine but in both situations the packaged files works only if it’s located on the desktop of the machine that packaged it. For the Win package i receive a error message that says : “Failed to open descriptor file projectname.uproject”. Then I’ve tried on another machine copying all the original project in the default location for Win system and It works fine. If i want to share my works with someone i can’t do this so I’ve already tried different ways to solve the problem applying different solutions given by forum users but whit no goal. (changing the name of the .exe file in the binaries folder of the packaged project, trying to crate a c++ class and delete the intermediate folder, etc. etc.) For the Mac package i receive a crash report of the unreal editor outputlog. :frowning:

Could someone give me a hand?

Thank you guys!

Hi Lorenze365,

Package to a folder on your desktop. You should end up with a folder resembling this:

The executable is referencing support files in the folder so they need to be included when shipping to another computer. The end user will need to keep the executable in the same directory as the support files. However, they can create a short cut to the executable and keep that on their desktop to launch the app from.

You do not need to copy all the original project in the default location for Win system. For more information on packaging, please check out the following link:
[Packaging Projects][2]

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