Hi everyone!
I’m a cg artist and i’m testing Unreal 4.14!!! AWESOME!!!
I’ve made a simple project and i packaged it on a Win and on a Mac machine but in both situations the packaged files works only if it’s located on the desktop of the machine that packaged it. For the Win package i receive a error message that says : “Failed to open descriptor file projectname.uproject”. Then I’ve tried on another machine copying all the original project in the default location for Win system and It works fine. If i want to share my works with someone i can’t do this so I’ve already tried different ways to solve the problem applying different solutions given by forum users but whit no goal. (changing the name of the .exe file in the binaries folder of the packaged project, trying to crate a c++ class and delete the intermediate folder, etc. etc.) For the Mac package i receive a crash report of the unreal editor outputlog.
Could someone give me a hand?
Thank you guys!