How to create the concept of player turns? (Mario Party Style)
I was wondering if anyone had some insight to share regarding how to create the concept of "Player Turns" as it relates to a Mario Party style game. More specifically.. Each player takes a turn moving their character and after each player has completed their turn a mini game will launch. After the mini game the turn counter resets.
I'm guessing this logic needs to be setup in the game mode, but if anyone has any experience with this that would greatly help!
The game is offline at the moment, but ideally it will be converted to online multiplayer down the road.
asked Jan 26 '17 at 04:27 PM in Blueprint Scripting
answered Jan 26 '17 at 06:00 PM
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