How to Get Hit Result from Static Mesh in Same BP

NOOB ALERT

I have a Static Mesh(Run_Gaze) in a Third Person BP .

![Static Mesh ][1]

and This is my Hit Gaze Setup

![Hit Gaze Setup][2]

I want to Print a String when Camera Gazes Static Mesh(Run_Gaze).

Both Camera and Static Mesh is in Same BP .

I cant figure out workflow to make it happen.

Any Help will be Appreciated

You can compare the hit component with your static mesh. If it’s true it means it hit it.

http://puu.sh/tBn2s/83fa471433.png

It is not working !
false statement is executing !

Could you post a picture?

Where are you firing the linetrace from? The gaze of your camera?

yes , i have created a FPS bp from TPP bp by closing in Camera to Skeleton’s Face (you can see it in pictures in original question) and i am firing gaze from that camera to the Spherical Mesh in same BP just above and little far from camera !