How to make a translucent material cast a coloured shadow?
I am currently running into the following problem: I have a static mesh, which should be rendered with a coloured glass material. I found a lot of examples for such a material, and it is working fine, but there seems to be no way of getting this object to cast its colourful shadow (throughpassing light). The material blend mode is set to translucent. I´d appreciate any hint, or idea.
asked Jan 26 '17 at 05:08 PM in Using UE4
This doc page should help you get started: https://docs.unrealengine.com/latest/INT/Engine/Rendering/Materials/HowTo/ColoredTransluscentShadows/
The biggest thing to remember is that Translucent Colored Shadows can only happen with a light with its mobility set to Static. If it's Stationary or Movable it will not work.
Give the steps in that documentation page a try and if you have any follow-up questions I can help. :)
answered Jan 26 '17 at 05:24 PM
Tim Hobson ♦♦ STAFF
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