Attaching rain to character

Is there a way i can attach rain to my character instead of having a huge area of rain? i am only a learner at the moment so if you can tell me how in simple terms that would be great! :smiley:

Essentially what i am trying to create overall is a dynamic weather system with daytime//nighttime cycle as well as seasons such as rain/snow/wind, and then attaching all that to the character :smiley:

Nevermind fixed my own problem :smiley:

How did you fix it? LOL I’m still hunting down the best method! thanks.

To answer YummyGravy and potentially others in the future.

So you have your rain particle effect. What you do is, in your character blueprint (or level blueprint, or weather blueprint, based on circumstances of course), is that you spawn a new particle emitter (as the rainfall), use THIS function to correctly spawn it. Now select your Particle type from the template dropdown. Hook up your character to the Attach To Component and give it an offset in location, rotation whatever.

If I remember correctly Particles can be quite finicky and what I’ve found in the past is that you may have to go into your particle effect and click Set Fixed Bounds for it to work.

Hopefully that helped, Cheers :smiley:

Awesome thanks! Only problem I have now is calling the particle when I want it from a collision mesh in the world. Thank you very much though!