Strange difference between editor and PC game visuals (2D game).
All sprites in my game use translucent unlit material. All post processing is turned off. Mobile version of the game has no visual issues, but after assembling PC version, I have a strange problem. Brightness and contrast in editor and in actual game are different (see attached picture). What can cause such issue? Maybe it's a bug? I didn't have such problem on previous versions of the engine (now I use 4.14, previously I used 4.12).
It honestly sounds like you have auto-exposure enabled. Be sure that within your Project Settings > Rendering you have that feature disabled. Also check your Post Process volume to make sure it is disabled within there as well.
I will try and reproduce the issue on my end, but let me know if that resolved your issue or if you need further assistance.
answered Feb 03 '17 at 03:10 PM
After starting a new project and searching for solution a bit more, I found the source of the problem :) It was new tone mapper. After adding Post Process volume to a level with recommended Film settings the problem gone.
Recommended Film settings are: Slope: 0.98 Toe: 0.3 Shoulder: 0.22 Black Clip: 0 White Clip: 0.025
answered Feb 10 '19 at 08:53 PM
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