Landscape Layer Blending and World Displacement - How do I get all textures to work?

I’m trying to set up World Displacement with my landscape material. But I can’t quite figure out how to set it up so that all four height maps in the Layer Blend are being used for World Displacement. How would I lay it out?

You can just blend the layers like you do with the other textures and multiply the output with a VertexNormalWS node and put it in the world displacement slot. Make sure to enable displacement in your material settings!

https://docs.unrealengine.com/latest/images/Engine/Rendering/Materials/MaterialInputs/DisplacementNetwork.png

I tried linking them together like that but it didn’t seem to work. What map/image is it that I connect for the displacement, is it height map or normal map?

Here’s what I managed to do. I’ve got crack free displacement on but it still has cracks.

any ideas?

123888-material+broke.png

You put in the height map for the displacement. Also I’m pretty sure crack free displacement for landscapes was broken in 4.14.

I stuck the height maps in the Layer Blend for the displacement but it just raised the landscape a whole lot and didn’t add any extra depth or detail onto the textures.

Any idea what im doing wrong?

sorry, I forgot to upload the image.

Reduce your distance parameter.