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Attach actor to component/socket from level viewport

Is there any way of attaching an actor to a specific component or socket from the level viewport. I know how to attach one actor to the root component of another actor as well as how to attach to a specific component using blueprints and C++ but I'm looking for something that I can do while I'm just moving stuff around in the level, similar to the "Parent Socket" property components have in the blueprint editor.

Product Version: UE 4.14
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asked Jan 26 '17 at 10:49 PM in Using UE4

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avatar image Alltvin Jan 27 '17 at 07:58 AM

I've been looking for this as well. Haven't manage to find a way to do it without having the Parent Actor re-parent the attached child to a specific component (which I decide with a Editable Variable) in Construction Script.

Would be a great feature if it's not already there though!

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