Attach actor to component/socket from level viewport
Is there any way of attaching an actor to a specific component or socket from the level viewport. I know how to attach one actor to the root component of another actor as well as how to attach to a specific component using blueprints and C++ but I'm looking for something that I can do while I'm just moving stuff around in the level, similar to the "Parent Socket" property components have in the blueprint editor.
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