Attach actor to component/socket from level viewport

Is there any way of attaching an actor to a specific component or socket from the level viewport. I know how to attach one actor to the root component of another actor as well as how to attach to a specific component using blueprints and C++ but I’m looking for something that I can do while I’m just moving stuff around in the level, similar to the “Parent Socket” property components have in the blueprint editor.

I’ve been looking for this as well. Haven’t manage to find a way to do it without having the Parent Actor re-parent the attached child to a specific component (which I decide with a Editable Variable) in Construction Script.

Would be a great feature if it’s not already there though!