Particle Masking/Subtraction for Fire?
I'm currently making a fire particle system, which I plan on making as stylistic as possible. I currently have an idea on what I want to happen, but I would like some help figuring out how to achieve it.
I will be using this illustrated demonstration I found to help illustrate my point.
The first stage on the left would be a standard particle system, using a set of emitters using a radial gradient material. In stage two, which I want to emulate, additional radial gradient particles would be added, with the key exception of the material subtracting the effects of specific emitters.
I would appreciate any feedback on this subject.
asked Jan 26 '17 at 11:27 PM in Using UE4
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