Recently we attempted to migrate from 4.12.4 to 4.14.3… Instead of migrating smoothly, as we have every other time, I was directed to Visual Studio. We do have a segment of custom C++ to allow for custom Player Bindings but the error I’m getting when the migration fails is
“Running C:/Program Files/Epic Games/4.14/Engine/Binaries/DotNET/UnrealBuildTool.exe TempestEE Development Win64 -project=“D:/My Projects/Extinction Event/TempestEE 4.14 - 2/TempestEE.uproject” -editorrecompile -progress -noubtmakefiles -NoHotReloadFromIDE
@progress push 5%
Parsing headers for TempestEEEditor
Running UnrealHeaderTool “D:\My Projects\Extinction Event\TempestEE 4.14 - 2\TempestEE.uproject” “D:\My Projects\Extinction Event\TempestEE 4.14 - 2\Intermediate\Build\Win64\TempestEEEditor\Development\TempestEEEditor.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -installed
LogPluginManager:Error: This project requires the ‘FixItNotePlugin’ plugin. Install it and try again, or remove it from the project’s required plugin list.
LogCompile:Error: Failed to initialize the engine (PreInit failed).
Error: UnrealHeaderTool failed for target ‘TempestEEEditor’ (platform: Win64, module info: D:\My Projects\Extinction Event\TempestEE 4.14 - 2\Intermediate\Build\Win64\TempestEEEditor\Development\TempestEEEditor.uhtmanifest, exit code: CrashOrAssert (3)).”
Knowing that the Fixit is not supporting 4.1.4.3 yet, I removed it from 4.12.5 prior to the migration attempt. After it had failed I also tried migrating to 4.13 with the same result.
We’re really in a bind. Any help is appreciated.