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[Request] Change the way editor references assets.

Unreal Engine 4 editor is currently references assets using paths in content folder which forces developers to deal with redirectors, which in my humble opinion is confusing concept, since those files are visible in external source control and could cause potential issues. It also could create problems if someone, for example novice or offsource worker will move asset from other project instead of migrating it (which is wrong by itself, but such things happen). Instead there should be simpler and more reliable way, like using UUID+Name identifiers to reference assets.

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asked Jan 27 '17 at 07:30 AM in Using UE4

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dexkz
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