When I attempt to compile it fails with the below error.
Info Creating makefile for hot reloading TempestEE (changes to module files)
Info Compiling game modules for hot reload
Info Target is up to date
Info ERROR: System.UnauthorizedAccessException: Access to the path ‘D:\My Projects\Extinction Event\TempestEE\Binaries\Win64\UE4Editor.modules’ is denied.
Info at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
Info at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)Info at System.IO.FileStream…ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
Info at System.IO.StreamWriter.CreateFile(String path, Boolean append, Boolean checkHost)
Info at System.IO.StreamWriter…ctor(String path, Boolean append, Encoding encoding, Int32 bufferSize, Boolean checkHost)Info at System.IO.StreamWriter…ctor(String path)
Info at UnrealBuildTool.JsonWriter…ctor(String FileName)
Info at UnrealBuildTool.VersionManifest.Write(String FileName)
Info at UnrealBuildTool.UEBuildTarget.WriteReceipts()
Info at UnrealBuildTool.UnrealBuildTool.RunUBT(String[] Arguments, FileReference ProjectFile)
Can someone assist in telling me (linking me) to how this can be resolved. I believe it may be a factor in preventing our migration to 4.14.3.
Thank you