How to create an AI out of a duplicated player pawn?

I’m using the twistick game mode, and I’m trying to make an AI out of a TwinStickPawn duplicate. The AI would follow the player around a globe.
By globe, I mean this:

Any ideas would be really appreciated. Thanks

Having AI control any kind of pawn is a matter covered in multiple tutorials, so that’s that.

Regarding AI movement on a sphere, we don’t support it currently. You’d need to come up with a custom ANavigationData type and implement all pathfinding pieces. Or you can try using “no-navigation” movement which will make AI try to reach its goal by moving in a straight line (not avoiding obstacles).

Cheers,

–mieszko

Ah, good to know. Thanks for the help