I’m using the twistick game mode, and I’m trying to make an AI out of a TwinStickPawn duplicate. The AI would follow the player around a globe.
By globe, I mean this:
Having AI control any kind of pawn is a matter covered in multiple tutorials, so that’s that.
Regarding AI movement on a sphere, we don’t support it currently. You’d need to come up with a custom ANavigationData
type and implement all pathfinding pieces. Or you can try using “no-navigation” movement which will make AI try to reach its goal by moving in a straight line (not avoiding obstacles).
Cheers,
–mieszko
Ah, good to know. Thanks for the help