Blueprint Events not firing in packaged game
we are using a bunch of custom events for our project. We declare them as BlueprintNativeEvent in C++, and then use the blueprinted version for gameplay logic. While PIE, everything works perfectly fine. But after packaging the project, the blueprint-versions of those events never fire. The native implementation works, but the blueprint version doesn't. Is there anything we can do?
The C++ implementation works fine in the packaged project, but the blueprint version never fires...we even tried putting ALL the logic into the blueprinted version. Didn't work either.
I am marking this topic as resolved for tracking purposes, as we have not heard from you in a few days. If this issue persists, feel free to respond to this thread. For any new issues, please create a new Answerhub topic.
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answered Feb 07 '17 at 05:52 PM
Sean L ♦♦ STAFF
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