Using Simulate Physics with Destructible Meshes

I have just started using ue4 and have been playing around with destructible meshes in the third person starter level. I have created a few destructible meshes from starter content. If I have Simulate Physics turned off, the object will break when the player character runs into it or lands on it, but then the character can’t push the chunks out of the way. If Simulate Physics is turned on, the DM just falls apart without being touched. I can only assume that, although the mesh is placed on the floor, it is still creating a hit event and therefore causing damage, even though the DM doesn’t move. It doesn’t seem to matter what settings I use, either the DM falls apart with physics simulation, or it stays I tact but immovable without physics simulation. Also, I can find no documentation on why this may be. Please someone help.

You can turn Simulate Physics on after the DM is fractured by using the OnFracture event node in your DM’s blueprint. If you just want your player to walk through or on the chunks, you can play around with the Large Chunk settings.

I can find no reference to event OnFracture anywhere in ue4.

No worries, I found it now

Ok I can’t get the event to fire. Also, the area that receives damage breaks as I’d like (minus the physics) but the remaining mesh is no longer destructible. No matter how often or how hard I hit it it refuses to break into any more chunks.