Crashes when open any project

I built Unreal Engine 4 using the github, edited to Epic Games. I largely used this youtube video to help me to install it: - YouTube

I installed it on a gaming computer with 6 core processor, with 16GiB Ram and AMD Radeon R7 370 / R9 270X/370 OEM. It is running on the latest version of Kubuntu Neon.

When I run it it gives me the normal start. I choose C++ Blank Project and after a moment my Code:Blocks opens (even though I’d set it up for the KDevelop to be called up in the ini line). Then eventually it crashes (no message on the screen). Here are part of the final log:

[2017.01.27-15.21.24:596][483]Discovering modules, targets and source code for project...
[2017.01.27-15.21.48:838][483]Discovering modules, targets and source code for project...
[2017.01.27-15.22.00:474][483]LogGameProjectGeneration: Created new project with 11 files (plus project files)
[2017.01.27-15.22.02:280][484]Cmd: QUIT_EDITOR
[2017.01.27-15.22.02:318][484]LogALAudio: Closing ALAudio device : OpenAL Soft
[2017.01.27-15.22.02:868][484]LogExit: Preparing to exit.
[2017.01.27-15.22.03:768][484]LogExit: Editor shut down
[2017.01.27-15.22.03:769][484]LogExit: Transaction tracking system shut down
[2017.01.27-15.22.03:857][484]LogObj: Freed 0b from 0 cluster array pools.
[2017.01.27-15.22.03:857][484]LogExit: Object subsystem successfully closed.
[2017.01.27-15.22.03:894][484]LogHttp:Display: Http module shutting down, but needs to wait on 1 outstanding Http requests:
[2017.01.27-15.22.03:894][484]LogHttp:Display:  verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7B06487C8C-0001-0F1B-0014-018EAF52648B%7D&AppID=UEEditor.UnrealEngine.Release&AppVersion=4.14.3-0%2B%2B%2BUE4%2BRelease-4.14&UserID=0002b96d38011718003b02dee9bdca14%7C%7C14fd9f189cde46b999b883cde0de2b00&AppEnvironment=datacollector-source&UploadType=eteventstream] status=Processing
[2017.01.27-15.22.03:919][484]LogModuleManager: Shutting down and abandoning module CollectionManager (209)
[2017.01.27-15.22.03:919][484]LogModuleManager: Shutting down and abandoning module CrashTracker (208)
[2017.01.27-15.22.03:919][484]LogModuleManager: Shutting down and abandoning module HierarchicalLODOutliner (207)

And everything else shuts down (no message on the screen). Looking back in the lines I do see these:

LogPluginManager: Loaded Plugin Paper2D, From /home/benedict/UnrealEngine/Engine/Plugins/2D/Paper2D/Paper2D.uplugin
LogModuleManager:Warning: No filename provided for module XMPP
LogModuleManager:Warning: ModuleManager: Unable to load module 'XMPP' because the file '/home/benedict/UnrealEngine/Engine/Binaries/Linux/' was not found.                                                                                                                                                  
LogInit: Using libcurl 7.46.0

(The LogModuleManager lines in yellow.) And quite a long way after that:

[2017.01.27-15.20.08:777][  0]LogUProjectInfo: Found projects:
[2017.01.27-15.20.08:783][  0]LogJson:Warning: Field EngineVersion was not found.
[2017.01.27-15.20.08:783][  0]LogJson:Error: Json Value of type 'Null' used as a 'String'.
[2017.01.27-15.20.08:786][  0]LogJson:Warning: Field EngineVersion was not found.
[2017.01.27-15.20.08:786][  0]LogJson:Error: Json Value of type 'Null' used as a 'String'.
[2017.01.27-15.20.08:788][  0]LogJson:Warning: Field EngineVersion was not found.
[2017.01.27-15.20.08:788][  0]LogJson:Error: Json Value of type 'Null' used as a 'String'.
[2017.01.27-15.20.08:790][  0]LogJson:Warning: Field EngineVersion was not found.
[2017.01.27-15.20.08:790][  0]LogJson:Error: Json Value of type 'Null' used as a 'String'.
[2017.01.27-15.20.08:905][  0]LogLoad: (Engine Initialization) Total time: 27.91 seconds

(With the LogJson:Warning: lines in orange; and the LogJson:Error: lines in red.)

When I start it again it gives me the normal screen choice. If I choose to open the project I created before crashing, it crashes after these lines in the terminal:

[2017.01.27-15.31.09:366][  0]LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0014 seconds. Added 1 classes and 2 folders.
[2017.01.27-15.31.09:367][  0]LogLoad: (Engine Initialization) Total time: 372.72 seconds
[2017.01.27-15.31.09:367][  0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.17 seconds
[2017.01.27-15.31.09:367][  0]LogExternalProfiler: No external profilers were discovered.  External profiling features will not be available.
[2017.01.27-15.31.09:851][  0]LogRenderer: Reallocating scene render targets to support 1208x556 NumSamples 1 (Frame:2).
LLVM triggered Diagnostic Handler: unsupported call to function exp10f in main
Signal 11 caught.
Malloc Size=131076 LargeMemoryPoolOffset=131092 
CommonLinuxCrashHandler: Signal=11
Malloc Size=65535 LargeMemoryPoolOffset=196655 
Malloc Size=32932 LargeMemoryPoolOffset=229604 
Malloc Size=246749 LargeMemoryPoolOffset=476381 
Engine crash handling finished; re-raising signal 11 for the default handler. Good bye.

Also looking back I see that there are these lines much earlier:

Fixing libUE4Editor-ReliabilityHandlerComponent.so
Total build time: 330.49 seconds
LogModuleManager:Warning: No filename provided for module XMPP
LogModuleManager:Warning: ModuleManager: Unable to load module 'XMPP' because the file '/home/benedict/UnrealEngine/Engine/Binaries/Linux/' was not found.                                                                                                                     
LogInit: Using libcurl 7.46.0

(With the LogModuleManager:Warning lines in yellow.) There might be more warnings further back, but my terminal deletes lines that go too far back.

Thank you in advance for your help.

Notice what happens right before the crash:

LLVM triggered Diagnostic Handler: unsupported call to function exp10f in main
 Signal 11 caught.

This seems to be a driver bug when compiling or using the shaders, possibly this one: 96495 – [radeonsi] can't compile shaders with pow(10.0, x) . Please make sure that your drivers have that fix.