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Unable to deploy my game. Getting warnings and errors regarding uncooked content and dlls.

I want to create a build that a player can launch without UE4 or Visual Studio. A standard game release.

I followed this guide: https://docs.unrealengine.com/latest/INT/Engine/Deployment/Releasing/

When running the packaged game I get this error:

alt text

When I look at the log I see that it failed to open a folder it never made and a bunch of warning about materials and particles being missing. I deleted those assets as I had no need for them anymore. Please review the attached logfile. ProjectLauncher.log

What can the issue be? Why am I unable to make a windows 64bit executable with all assets included? Do I have to make an extra installer or something?

Product Version: UE 4.14
projectlauncher.log (478.2 kB)
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asked Jan 27 '17 at 04:56 PM in Packaging & Deployment

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Hello NoobsDeScroobs,

I was not able to reproduce your error on our end, I have a few questions for you that will help me narrow down your issue:

  1. Can you reproduce the packing issue with a new Project?

  2. If so could you provide a detailed list of steps so I can reproduce the issue on my end?

  3. Are you packing to a network drive and not your local machine?

  4. Could you provide a screenshot of your settings you used following the guide (https://docs.unrealengine.com/latest/INT/Engine/Deployment/Releasing/ )


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answered Feb 01 '17 at 07:30 PM

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Thomas G ♦♦ STAFF
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avatar image NoobsDeSroobs Feb 04 '17 at 09:26 AM

I started by redownloading the engine and I have been unable to reproduce the issue. The original project also packages just fine now. I have no idea what might have caused the error previously, but it got fixed with the reinstall of the engine.

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