Declare a client function overrideable in blueprints
I'm trying to reach the equivalent of this, inside blueprints editor, using c++:
So, how can I declare a UFUNCTION(client, unreliable) that can be overriden inside the blueprints editor?
Adding UFUNCTION(BlueprintNativeEvent) is not allowed.
You can simply do a hop from client function to the Blueprint event.
And in cpp:
answered Feb 25 '17 at 12:16 PM
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