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Is it possible to replicate ragdoll physics?

I know it needs to be run on the server and replicated to clients but I'm not sure how/if that translates to ue4.

The best answer I could find so far is this https://answers.unrealengine.com/questions/78663/set-actor-location-on-client-replication.html

I'm just asking because I want my ragdolls to be in the same place for all players. Like even if it's just the location.


I managed to get the ragdoll to be in the same place for everyone but on clients it's jumping all over the place and doesn't look like the ragdoll is even happening. Here's a gif to show what's going on http://imgur.com/a/TJW44

Product Version: UE 4.14
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asked Jan 28 '17 at 01:11 AM in Blueprint Scripting

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