When I try to package my Project for Windows 64bit I got the Errors you can see in the end of this post.
I did not modify anything in Visual Studio I just opened and rebuild the solution. I hope I get fast help because this is my Semester Project and I have to finish it until next weeks Wednesday :3
The log file is from the first Error to till the End.
UnrealBuildTool: ERROR: Couldn't find target rules file for target '-Project=D:\Users\Patrick\Documents\Unreal Projects\Test\Test.uproject' in rules assembly 'UE4Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
UnrealBuildTool: Location: C:\Program Files (x86)\Epic Games\4.14\Engine\Intermediate\Build\BuildRules\UE4Rules.dll
UnrealBuildTool: Target rules found:
UnrealBuildTool: UE4Editor - C:\Program Files (x86)\Epic Games\4.14\Engine\Source\UE4Editor.Target.cs
UnrealBuildTool: UE4Game - C:\Program Files (x86)\Epic Games\4.14\Engine\Source\UE4Game.Target.cs
UnrealBuildTool: UnrealHeaderTool - C:\Program Files (x86)\Epic Games\4.14\Engine\Source\Programs\UnrealHeaderTool\UnrealHeaderTool.Target.cs
UnrealBuildTool:
CommandUtils.Run: Run: Took 2,5557753s to run UnrealBuildTool.exe, ExitCode=5
Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe Test Win64 Development -Project="D:\Users\Patrick\Documents\Unreal Projects\Test\Test.uproject" "D:\Users\Patrick\Documents\Unreal Projects\Test\Test.uproject" -remoteini="D:\Users\Patrick\Documents\Unreal Projects\Test" -noxge -generatemanifest -NoHotReload. See logfile for details: 'UnrealBuildTool-2017.01.28-03.11.46.txt'
bei AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
bei AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
bei AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
bei AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars)
bei AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
bei AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictionary`2 InTargetToManifest)
bei Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
bei BuildCookRun.DoBuildCookRun(ProjectParams Params)
bei BuildCookRun.ExecuteBuild()
bei AutomationTool.BuildCommand.Execute()
bei AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
bei AutomationTool.Automation.Process(String[] Arguments)
bei AutomationTool.Program.MainProc(Object Param)
bei AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
bei AutomationTool.Program.Main()
Program.Main: AutomationTool exiting with ExitCode=5 (5)