Landscape Displacement causing Actor Clipping

Hello!

Then using Tessellated Displacement in a Landscape, is creating some kind of Clipping between Actor’s Feet (3rd Person Template) and the Landscape itself.

There is any workaround?

Best work around I can think of is using IK for the feet so they collide on the surface they are touching while character collision collides with the main world collision. You probably dont want to have displacement thats too dissimilar from your collision layer so you could use “show collision” to hunt out any issues there might be, you may need to apply similar displacement to the collision layer if they are seperated. If its just the tessellation causing slight clipping IK should clean it up, cool.

Thanks! Worked just fine, now all playable/npcs mesh must have IK Handles on their rig right?