Multiplayer Respawn System IN BP's
Hello, I have got to the point where in my project which is a third person shooter that I need to re-spawn the character. And I was searching online how to accomplish this but found a very old tutorial on the subject. The engine version dates back to 4.1.0
Obviously Unreal Engine has been update in that time and is far more better than it was in 4.1.0 :D
My question is after following that tutorial down the the T I still cant seem to figure out how the get my character to re-spawn. And it is really bugging me because if I can get re-spawning done I basically have a working prototype I took some screenshots of the BP's that I have to show you what I have done as far as the re-spawning system. They are as follows : ![BP_PlayerContoller] ![BP_GameMode] ![Damage and Health]
In the tutorial for the re-spawning system for 4.1.0 shoes the cast to player character node as a function, but in 4.14.3 it is only a cast to and not a function.
Any advise or tips on how to help me get this working will be grateful and much appreciated!
asked Jan 28 '17 at 06:34 AM in Blueprint Scripting
,Take a look in the learn tab of the epic games launcher and then the multiplayer blueprint example as it has a up to date respawn bp example
answered Jan 29 '17 at 02:41 AM
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