what umg widget property are you trying to bind to? perhaps the dropdown list is filtering to object types that can actually bind to what you are clicking - in which if you are trying to bind a brush or a vector, integers and floats wouldnt show up
maybe try creating a bind function to see exactly the type requested
I’m just trying to bind my character’s health value (which is a float) to a text widget.
Edit: I’ve realized that if I set my HP variable to a float I can bind that to a progress bar. So you are right about the list filtering out things it can’t bind. I would like to have a numerical value for my health, armor, etc. and not a bar, so I started messing around and I found out that to use integers and stuff in a text box I’m not supposed to just select it in the drop box, I need to use a custom binding. Whoops.
if you “create a binding” you can create a function that gets your data and turns it into the text you want - if you use the “format text” node you can very easily add extra information you might need like % signs and whatnot