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Skeletal Mesh Disapearing when set in Blueprint

Hello, the project I am working on is having an issue where when we try to set the Skeletal Mesh of the Object (A turret), it disappears from the viewport. We have to reset everything in the actor details panel when we set it in the level.

It gets even more infuriating when the turret gets destroyed. While the turret is removed from the level, it's skeletal mesh is still in the level, and still has collision enabled. We get the error: "Unable to resolve default guid from client. Pathname TurretMesh (the skeletal mesh), objoutter: NULL"

We set the ObjOutter on construction, with CreateDefaultSubObject(this, etc..), with "this" being the objoutter.

We are working in 4.10, and we're not sure what is going on, any help would be appreciated.

Product Version: UE older version
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asked Jan 28 '17 at 07:35 PM in C++ Programming

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