Binaries Folder Not Updating

Hello,

Something weird is going on now which didn’t happen before. When I open my project and build it ,it runs fine within the game. If I run it as standalone, from the Editor, I see all my changes.

If I go to the Binaries folder under my project (that is what I use to test VR with OnlineSubsystem), the files are not updating. I deleted the EXE files and DLL files there, restarted everything, but it is still empty.

I compiled with VStudio, it compiled fine, but still no executable are generated. How do I find where the build files are?

Thank you

I am not exactly sure what is going on, but here is what I am doing now:

From Window->Project Launcher–>Choose build, then it compiles the dll’s and exe files again.

Hello omakke,

When you delete these .dll and .exe files, are you deleting all of them? When you go to compile after doing so, is it actually compiling or is it detecting that there haven’t been any changes and that it doesn’t need to? What happens if you force a build by selecting Rebuild in Visual Studio? Be sure to have the editor closed whenever you do this as well as Visual Studio will notice that the editor is open and only generate hot reload .dlls if it is.

You also may need to use GenerateProjectFiles from right-clicking the .uproject file after deleting these, although that should only apply to Intermediates and not Binaries, if I remember correctly.

We haven’t heard from you in a while, omakke. Are you still experiencing this issue? If so, was my last comment of any help? What were the results? In the meantime, I’ll be marking this issue as resolved for tracking purposes.