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What is the difference between copy and duplicate actor?

I'm a beginner. I cannot find any info on this. So what is the difference between these two options? I'm asking because I cannot understand what is the best way to copy actors around the level and perserve memory and performance i.e. how to make a copy and how to make an instance of an actor so the level loads only the original and it's materials, textures, blueprints etc. Thanks!

Product Version: UE older version
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asked Jan 28 '17 at 10:07 PM in Using UE4

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Mario Radoev
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1 answer: sort voted first

Duplicate is just copy+paste.

Instances are:

  • Instanced Static Mesh Component (more performant, but have the same LOD level for all)

  • Hierarchical Instanced Static Mesh Component (can have different LODs but may be buggy)



You also could try Rama's Instance Tool:


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answered Jan 29 '17 at 12:36 AM

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