ShooterGame - CustomShooterGameModeBP crashes inside the BP editor
After some time working on my game using the ShooterGame framework, I came to this issue that is actually blocking me to finish some core features.
I've created a custom class, in c++, inherited from ShooterGameMode and created a Blueprint Class from that. Whenever I try to open this Blueprint class inside the editor, it loads 100% and crashes the editor, instantly, without leaving a crash report.
After facing this problem, I created another blueprint class, this time inherited from the ShooterGameMode class. Same results, when I open it and load, the editor closes.
So... I have created a clean shootergame project and gave it a try, and it worked fine. The problem is inside my current project.
The ShooterGameMode class was untouched so far, and I'm facing this crash in an unchanged class, only in my project!
Is it something I should look at the config files? Any ideas of what should be the crash cause here?
asked Jan 28 '17 at 10:19 PM in C++ Programming
Thank you for the project. I was able to follow the stack trace from the crash to where
answered Feb 24 '17 at 09:56 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here