Basically I have an NPC character that will teleport after a certain animation plays. I have a blendspace for the idle animation transition to the magic cast animation, which will cause the NPC to teleport. I was just wondering if there was a way I could have the NPC fade out as the animation plays? I don’t want the NPC to abruptly disappear as it would look a bit odd, so I wanted to know if I could make her fade out instead. Because I have a dialogue system the NPC itself is a blueprint.
Hi! I had a look at your project and tried to give it a go but can’t seem to get it working - what am I doing wrong? This is what I have, obviously my blueprint is a bit different to yours as mine just needed to change material once and not be constant. I called the “dialogue exit” event (which is the custom event when dialogue ends with the NPC) and did everything else here but still can’t seem to get it working
I just had a look and the BP actually doesn’t seem to be simulating. I did this blueprint in the NPC BP itself, I was going to do it in the widget blueprint that holds the dialogue info but I can’t actually have a timeline in a widget blueprint so I couldn’t do it there, do you think it’s something to do with this?