Is there a plugin or a general way (not emscripten) to invoke a C++ UFUNCTION() in Unreal. I would like to send some events from the page (e.g button click) into unreal html5 build that is embeded into page. Has anyone tried this, can point me in the right direction?
asked Jan 29 '17 at 01:59 PM in C++ Programming
The short version with a button click example is this: Webpage Button to UFUNCTION
And a totally unnecessary screenshot of the event in the blueprint graph. :p Anything that needs to know about that event just binds to our gamemode's dispatcher:
The long version with more examples: https://answers.unrealengine.com/questions/530115/webgl-and-resolution-errors-in-html5.html
answered Feb 01 '17 at 03:00 PM
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