Error Unknown Cook Failure

Help please…it just did not do - does not compile. UAT_Log.txt
link text

It is not unknown. It’s all in the log. 3 functions in BP are not defined.
Plus there’s 2000+ warnings.

UE4Editor-Cmd: [2017.01.29-14.47.42:631][  0]LogInit:Display: 
UE4Editor-Cmd: [2017.01.29-14.47.42:637][  0]LogInit:Display: Warning/Error Summary (Unique only)
UE4Editor-Cmd: [2017.01.29-14.47.42:648][  0]LogInit:Display: -----------------------------------
UE4Editor-Cmd: [2017.01.29-14.47.43:571][  0]LogInit:Display: LogBlueprint:Error: [Compiler BP_Terminal] Error Could not find a function named "On Terminal Zone Leaved Event" in 'MyCharacter_C'.
UE4Editor-Cmd: Make sure 'MyCharacter_C' has been compiled for  K2Node_CallFunction_3933 from Source: /Game/Blueprints/BP_Terminal.BP_Terminal
UE4Editor-Cmd: [2017.01.29-14.47.43:576][  0]LogInit:Display: LogBlueprint:Error: [Compiler BP_Terminal] Error Could not find a function named "On Terminal Zone Entered Event" in 'MyCharacter_C'.
UE4Editor-Cmd: Make sure 'MyCharacter_C' has been compiled for  K2Node_CallFunction_3906 from Source: /Game/Blueprints/BP_Terminal.BP_Terminal
UE4Editor-Cmd: [2017.01.29-14.47.43:587][  0]LogInit:Display: LogBlueprint:Error: [Compiler BP_Terminal] Error Could not find a function named "On Terminal Zone Leaved Event" in 'MyCharacter_C'.
UE4Editor-Cmd: Make sure 'MyCharacter_C' has been compiled for  K2Node_CallFunction_3373 from Source: /Game/Blueprints/BP_Terminal.BP_Terminal
UE4Editor-Cmd: [2017.01.29-14.47.43:598][  0]LogInit:Display: LogBlueprint:Error: [Compiler BP_Elevator] Error Could not find a function named "On Elevator Leaved Event" in 'MyCharacter_C'.
UE4Editor-Cmd: Make sure 'MyCharacter_C' has been compiled for  K2Node_CallFunction_5138 from Source: /Game/Blueprints/BP_Elevator.BP_Elevator
UE4Editor-Cmd: [2017.01.29-14.47.43:608][  0]LogInit:Display: LogBlueprint:Error: [Compiler BP_Elevator] Error Could not find a function named "On Elevator Leaved Event" in 'MyCharacter_C'.
UE4Editor-Cmd: Make sure 'MyCharacter_C' has been compiled for  K2Node_CallFunction_4542 from Source: /Game/Blueprints/BP_Elevator.BP_Elevator
UE4Editor-Cmd: [2017.01.29-14.47.43:618][  0]LogInit:Display: LogBlueprint:Error: [Compiler BP_Elevator] Error Could not find a function named "On Elevator Entered Event" in 'MyCharacter_C'.
UE4Editor-Cmd: Make sure 'MyCharacter_C' has been compiled for  K2Node_CallFunction_4541 from Source: /Game/Blueprints/BP_Elevator.BP_Elevator
UE4Editor-Cmd: [2017.01.29-14.47.43:628][  0]LogInit:Display: LogBlueprint:Error: [Compiler BP_Doors] Error Could not find a function named "On Door Zone Leaved Event" in 'MyCharacter_C'.
UE4Editor-Cmd: Make sure 'MyCharacter_C' has been compiled for  K2Node_CallFunction_3287 from Source: /Game/Blueprints/BP_Doors.BP_Doors
UE4Editor-Cmd: [2017.01.29-14.47.43:638][  0]LogInit:Display: LogBlueprint:Error: [Compiler BP_Doors] Error Could not find a function named "On Door Zone Leaved Event" in 'MyCharacter_C'.
UE4Editor-Cmd: Make sure 'MyCharacter_C' has been compiled for  K2Node_CallFunction_3454 from Source: /Game/Blueprints/BP_Doors.BP_Doors
UE4Editor-Cmd: [2017.01.29-14.47.43:649][  0]LogInit:Display: LogBlueprint:Error: [Compiler BP_Doors] Error Could not find a function named "On Door Zone Entered Event" in 'MyCharacter_C'.

Thx. Warnings Do not lead to problems?

They may. But it’s not like You always have to resolve them for project to work.

As example this:

"WindowsPlatform.GetDefaultCompiler: WARNING: No Visual C++ installation was found. Please download and install Visual Studio 2015 with C++ components."

UE4 requires VS to be installed. I wonder how You even managed to go that far w/o VS.

So I have it installed… If not installed, then the program would work correctly.

Um. I’m sorry but your sentence makes no sense to me.

Have You installed it right now? Or it was installed before and UE4 can’t see it?

I do not know much English… No, I have installed that long time ago… Now reinstalled - does not help.

You have to make sure C++ is installed, it’s not checked in setup by default.

Если по-русски. То надо установить не только Visual Studio 2015 но и C++, т.к. по умолчанию он не ставится.

124082-814588.jpg

Это при скачивании пакета visual studio 2015? (Извиняюсь за глупый вопрос), Попробую завтра установить…

Да. Скачиваете установщик и там идёте в кастомизацию установки. Он просто доставит нужное если у Вас уже установлена студия.

Не помогает… та же самая ошибка…

Новый лог (new log) link text

Вы случаем не забыли перезагрузится после установки?

Попробуйте создать в UE4 новый проект на c++.

Перезагружался, Создать новый проект на c++? Там можно будет делать на блупринт и можно ли просто проект свой перенести в папку с новым проектом на c++?

Вы есть во ВКонтакте? Я даже заплатить готов за помощь…

Новый проект просто для того чтобы убедится, что с++ работает.

Нет. Я есть на Discord: http://join.unrealslackers.org

Извиняюсь, но у вас больше нет идей?Все что вы сказали не помогает(

С начала компиляции заметил ошибку что это?

LogSwarmInterface:Error: [TryOpenConnection] Waiting for the agent to start up …
LogSwarmInterface:Error: System.Net.Sockets.SocketException (0x80004005): Подключение не установлено, т.к. конечный компьютер отверг запрос на подключение 127.0.0.1:8008
Server stack trace:
в System.Net.Sockets.Socket.DoConnect(EndPoint endPointSnapshot, SocketAddress socketAddress)
в System.Net.Sockets.Socket.Connect(EndPoint remoteEP)
в System.Runtime.Remoting.Channels.RemoteConnection.CreateNewSocket(EndPoint ipEndPoint)
в System.Runtime.Remoting.Channels.SocketCache.GetSocket(String machinePortAndSid, Boolean openNew)
в System.Runtime.Remoting.Channels.Tcp.TcpClientTransportSink.SendRequestWithRetry(IMessage msg, ITransportHeaders requestHeaders, Stream requestStream)
в System.Runtime.Remoting.Channels.Tcp.TcpClientTransportSink.AsyncProcessRequest(IClientChannelSinkStack sinkStack, IMessage msg, ITransportHeaders headers, Stream stream)
в System.Runtime.Remoting.Channels.BinaryClientFormatterSink.AsyncProcessMessage(IMessage msg, IMessageSink replySink)
Exception rethrown at [0]:
в System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg)
в System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type)
в NSwarm.IAgentInterfaceWrapper.MethodDelegate.EndInvoke(Hashtable& OutParameters, IAsyncResult result)
в NSwarm.FSwarmInterface.TryOpenConnection(FConnectionCallback CallbackFunc, IntPtr CallbackData, ELogFlags LoggingFlags)

LogSwarmInterface:Error это ошибка Lightmass. По сути невозможно посчитать свет. Скорее всего Ваш фаерволл блокирует подключение к SWARM.